The Automations sidebar mixes saved user items, modules, installed packages, and the automations those scripts create. The owner shown beside an item tells you where to make the lasting change.
Create folders for a real purpose: combat, travel, character class, or a particular game system. Moving an alias, trigger, or hotkey into a folder keeps related items together. Turning a folder off disables its contents without deleting them.
An item's own switch and every parent folder must be enabled. A green item inside a disabled folder is still effectively disabled.
The dashboard and sidebar distinguish working, disabled, warning, and error states. Select an item to see its pattern and body. Module- and package-created items are useful evidence, but their source module or package remains the authority.
^ and $ when the whole command must match.., [, ], (, and ).Confirm the session is connected. With Send as text, make sure the Script body contains a command. With JavaScript, look for an error status and reduce the body to one known operation. If the code is more than a few lines, move it to a module where an editor can type-check it.
An error in a top-level module can prevent the rest of that module from registering. Work offline, select the module, and inspect its error. Packages may also be held back by missing consent, an incompatible smudgy version, a dependency failure, or an integrity check; open the package's detail page rather than editing its generated runtime items.
Keep a backup before editing the JSON files directly. The UI validates names and patterns that a text editor will let you break; see Data files and backups.